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First Illustration and Story Moment for my Baroque Sleeping Beauty project! This is the moment before Aurora gets hipnotized to prick her finger! This scene scared the crap out of me when I was little, so I wanted to paint an Aurora who is truly scared
grizandnorm: Tuesday Tips — Portfolio 101. With the end of the year/the beginning of the year fast approaching, it’s a good time to revamp your portfolio. These are some quick tips for visual development/character design portfolio. 1. Know what
disneyconceptsandstuff: Visual Development from Tangled by Kevin Nelson
disneyconceptsandstuff: Visual Development from Pinocchio by Gustaf Tenggren I just love the art concept from movies!!
Back with My Baroque Sleeping Beauty!! Here is the forest scene where the Prince sees Aurora for the first time in 16 years! Hope you guys like it!
I decided to redo this piece because I felt the first one was rushed and I just spit it out without properly designing the composition or lighting. The result is much more different and these are just 8 months apart
Just finished the Cover Piece for my Baroque Sleeping Beauty Artbook!! Still a couple of things to fix and I want to redo the flowers but I thought I would show you guys how is it looking before I leave for vacation in a couple of hours! I am going to
upperstories: disneyconceptsandstuff: Visual Development from Frozen by Lisa Keene GOD. DAMN.
mrxhorror: Romancing SaGa 3 (ロマンシング サ・ガ3 Romanshingu Sa Ga Surī?) is the sixth title in the SaGa role-playing video game series developed and published by Square (now Square Enix) and released exclusively for the Super Famicom system
mickeyandcompany: Visual development for Tangled [The Princess and the Frog]
minkyuanim: Moana Visual Development, Part 1. Here are some of the very first drawings I did for Moana (Minus the last one, which was done later in the vis-dev stage). I was fortunate enough to work on the film in its very early stage thanks to the gracio
thedizbizz:Rapunzel Visual Development - Green Dress
aymrc: Here is a selection of research made back in 2010 where I had the opportunity to work as a Visual development artist for Ankama’s first Feature film “ Dofus Book 1, Julith “. The movie is now released in French Theaters. It was great
wannabeanimator: Moana (2016) | visual development by Ryan Lang (x)
wannabeanimator: Moana (2016) | visual development by James Finch, Mehrdad Isvandi, and Man Arenas (x)
OLD MAN YELLS AT TREE | MADPlay “The Hayseed Knight” (Part 7)Eina experiences what could be considered a reasonable approximation to actual character development. Meanwhile, her father is being set on fire.—TWITTER: https://twitter.com/A
bronze-wool: The Book of Life visual development artwork by Yashar Kassai (Part 2 of 2).
bronze-wool: The Book of Life visual development artwork by Yashar Kassai (Part 1 of 2).
wannabeanimator: Mr. Peabody & Sherman (2014) | visual development by Nate Wragg (x)
rdaskas:MONSTERS VS ALIENS(2007) PhotoshopDreamworks AnimationThe War Room image is a visual development painting done from a Michael Isaak layout.The wedding scene is a color key painted over a rough layout model.
disneyconceptsandstuff: Visual Development from Monsters Inc Looks like it went to a completely different direction then.
scurviesdisneyblog: Sleeping Beauty visual development by Eyvind Earle (x)
wannabeanimator: Broken Age (2014) | visual development (x)
disneyconceptsandstuff: Visual Development from Pinocchio by Gustaf Tenggren
scurviesdisneyblog:Visual development for The Lion King
pardoart: Some concepts for a dark queen elf miniature www.pardoart.com
pardoart: Samus Zero for Sketch_Dailies
ardinaryas: Viking!!
sidneyanders: Here’s what happened on stream. I’ll work on a sheet next then on to another character.
sidneyanders: NOW I KNOW WHAT YOU’RE THINKING! The idea was always for the character to have a voluptuous figure, that was always the plan. What was missing was a clear design idea behind it. It was just an hourglass. I added some shape language
tristanbrard: Sungirl
godoodlego: Swan queen! Started with some loose linework but I jumped to paint pretty quickly because it’s easier for me to see if things are working or not in color blocks. Here’s my first process gif ever… enjoy haha! I can do that more in the
andyagarciah: babe and diner food!
lulusketches: more characters from my current personal project! the baddest bitches at Laney’s school. HASHTAG SQUAD
javierburgosartblog: Felt like drawing yesterday´s SuperGirl with a House of El sort of attire.
ardinaryas:FF IV Rosasupport me on http://patreon.com/artspell for adult pin ups drawing ;)
pardoart:A sketch of Wonder Girl
linfongart:Yukio, 2017 edition.
kyraichu:I should draw mermay stuff but designing this girl is so funnn. Here are some transformation concepts and more on her uniform. A bit iffy about the uniform because… well it reminds me of my HS uniform. But then again I chose the HS I went to
buttart: figured i’d repost these, visual development of my pastel goth goblin priest, Ozzma i like this design a lot so i’m hoping to get her leveled quickly so i can play her more
jollylines: MISS SCARLET - WITH THE ROPE || Now taking a turn in the (interrogatory?) spotlight: Miss Scarlet, the mysterious and sultry femme fatale of the Clue-verse. If she were to attack Mr. Black, I’m thinking it’d be in the Ballroom. Or would
mariethorhauge: Time to see some more shieldmaidens. These are not viKings. They are viQueens!
kartoonkingdom:Te Ka visual development from ‘The Art of Moana’
disneyconceptsandstuff: Visual Development from Zootopia by Matthias Lechner Need to look at this later on.
catfishdeluxe: Two years ago, we (Bill Otomo And Gobi/Baptiste Gaubert) worked on the visual development of Ankama’s cross-media project “Abraca”.The story takes place in both human’s an fairy tale’s world and follows the adventures of the
maugrims: The Lion King concept art & visual development Pt. II
disneyconceptsandstuff: Visual Development from Fantasia 2000
scurviesdisneyblog: The Lion King concept art & visual development Pt. IV
disneyconceptsandstuff: Visual Development from Frozen by Lisa Keene
kidshinobi: This is visual development art from Dreamworks Rise of the Guardians made by Arthur Fong Blog
crossconnectmag: The Art of Goro FujitaGoro Fujita is a visual development artist and animator. I was born in Japan and moved with my family to Germany when I was two and a half years old. I have been fascinated by drawing ever since I was a little
animationtidbits: Mulan - Visual Development
cartoonbrew: Drawing and Painting tips : Creating Form Bay Area based Visual Development artists Isaac Orloff shares a number of great tips on bringing form to shape. Via: http://orloffillustration.com/
artstation-select:TONTON REVOLVER • “ICHIGEKI”Visual Development Art Directorartstation instagram
saint-vagrant: TOP SURGERY FUNDRAISING CAMPAIGN ZINE PREORDER I’ve been a cover designer/illustrator, interior illustrator, I’ve done character design, storyboarding and other visual development, studied abroad in Italy, I had my first solo
feathers-ruffled: wannabeanimator: Zootopia (2016) | visual development (x) The fact that they have smaller versions of things just for smaller animals is so awesome.
man-arenas: More of my visual development work on Zootopia. Beginning of 2012. the directors ask me to try something more “realistic”, more “human like“…So I went for some strong big european city kind of atmosphere.
delvgsketchbook: some visual development for a book cover i’m helping with :)