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I Love Charts
femhype: Calling All #GameDevs! We Invite You to Join #SweetsJamIt’s been exactly one month since we launched FemHype’s first ever game jam! With new and exciting projects cropping up in the #SweetsJam hashtag every week, we can’t wait to see how
mattfrith: I made a small adventure game for the July ‘MAGS’ (Monthly AGS) competition over on the AGS forums.It’s a little rough around the edges and lacks a decent ending but I am pretty happy with what I achieved in the time I had available.Check
skytorn: Wake up, Névoa (@saint11)
blankthevidya: Re-design of an older enemy, the “MushBush”I love this dance, don’t you?
chickensword: I wrote an in-game chat system for the netplay. This is too fun.
pixpilgames: Some screenshots of Eastward you have not seen before!
pixpilgames: Playing with light… Matrix?
pixpilgames: *SPIN*
cottontrek: We finished our Bad Box Art game jam entry, and it’s up on gamejolt! I worked with dainryoo, who did most of the art on this game. As per the 48h challenge, this game was based off of this existing cover art. The basic gist of our game
skytorn: Skytorn is getting scary
pixpilgames: Kitchen!
pixeloutput: Wilson Melo
omriimakesgames: Working on some new death animations! #screenshotsaturdayAlso, ty for the 4k followers! ^_^)b
gamedevinspo: Dark Souls by Luis Melo
feenick: Mockup for some sorta RPGwow this took a while
caterpie: Twinkle Tale (1992)
chibizoo: Some terrarium pixel bgs I made! hopefully I’ll have time to make a couple more! Edit: Aa ;; thank you everyone who liked
theironoath: Something a little different today! Here’s the workflow that I go through with every animation for The Iron Oath. Total time spent for this attack was 10-12 hours. If you like what you see, please check out our Kickstarter campaign which
thewakingcloak: Who needs to walk when you can roll? Rolling is in The Waking Cloak, and now you can recreate your favorite Hyrule Field memories! aka, never actually walking like a normal person!Of course, while it’s faster, rolling is more imprecise,
platformerpower: Tiny Thor | Q4/2017 (PC) “Slip into the role of the legendary Thunder God Thor. Destroy enemies with your hammer, collect coins and jewels, solve switch puzzles and explore big worlds. Destroy your surroundings with your hammer to
munroevan: an update!?
pixeloutput: Nate Kling
retronator: I don’t know why I like Faeland’s art so much; I think I somehow imagine this is how pixel art Game of Thrones would be like (before the Winter). Yeah, I’m probably just missing GoT, but boy do these environments just look so pretty
ahruon:Pixelart of the main characters of Octopath Traveller, lovely game!
indiegamelover: Dead In Vinland: a survival/management RPG #steamgame on sale 25% off.https://store.steampowered.com/app/573120/Dead_In_Vinland/
indiegamelover: Savior is an action-adventure platformer currently on Kickstarter ends in less than 48 hours (Oct 10). Dramatically change a vast open world. Parkour effortlessly with pain-free intuitive platforming. More info and pretties click here.
indiegamelover: Fresh, shiny, and 8 gems worth of #indiegame finds from the second week of October. ♥Full video with all 8 games 💙http://bit.ly/IGLlove17
indiegamelover: Check out the first part of the second half of #indiegame gems! ❤️See all 20 #games 💜https://www.youtube.com/watch?v=pa6gD7OGXoU
indiegamelover: Falling into part 6 of the indie game best include the above and more. ❤️See all 20 games here: 💜https://www.youtube.com/watch?v=X56hAJxo05o
indiegamelover: The highlights of January week 3 indie game releases has arrived. ❤️Full vid with all 7 games: 💙 https://www.youtube.com/watch?v=puQ_MhTmdUM
indiegamelover: Who are we excited for releasing indie games in February? Check out these sweet looking upcoming games! ❤️Full vid of all 8: 💙https://youtube.com/watch?v=VArBfaDkOgI
indiegamelover: Fall into ANNIE: Last Hope while you hunt for your lost love in this voxel top-down shooting game. ❤️Click here for more information.
yondamoegi: sdds4: So my school ‘s gamedev club did a little event this past weekend where we try to make a game in 48 hours. The theme was ‘fall’ and ‘spooky’ and that somehow became skeletons, so naturally, my team made a (very low budget)
moxperidot: aftertheend-gamedev: moxperidot: player: what if (exact prediction of gm’s plan) gm: Let me tell you a tale… Once upon a time, I was running a DnD game for some friends. The player characters were checking out reports that a local